
"If we raise the number of maps in the pool, for example, rotations won’t feel meaningful." The team consider limiting the number even more down to six, but the team agreed with the community that that felt like too few. "These should be considered living numbers that we are constantly monitoring, and can adjust according to what feels best for the game while still feeling impactful," Deshazer said. In the move from 13 down to nine, there will be three rotations per season, but that could change. With the launch of D.Va, we decided it was time to formalize our approach to keeping the game fresh without overloading players by introducing regular Battleground rotations." Longtime players may have noticed that whenever we’ve introduced a new Battleground, we’ve reduced the size of the map pool to funnel more players into the Nexus’s latest challenge. "We began to debate the possibility of a rotation in earnest about the time the map pool reached double its original size. "When Heroes first launched, it only had a handful of Battlegrounds," John Deshazer, lead Battleground designer for Heroes of the Storm, said in a post on the official site. Blizzards have heard the lamentations of the community and will be making some changes to the map selections going forward, limiting the Battleground choices from 13 down to nine. It's been complemented with detailed mini-maps with the most important structures.With the launch of Heroes of the Storm 2,0, and the continued additions of heroes and maps, some players have started to complain that there is too much to memorize and remember as they prepare for seasons. The guide also describes the essential features of game client and game interface. Playing with them won't cause too much trouble and will help you understand the basics. After you read about the heroes, check the next chapter which describes heroes recommended to begin with. It also describes free rotation which is essential for every beginner. You can read about all the characters, their functions, strong and weak points, and character development. The heroes are equally important and subsequent chapter describes them. That chapter also describes all important objects on each battleground. The next chapter describes all the maps: Blackheart's Bay, The Dragon Shire, Cursed Hollow, Haunted Mines, Garden of Terror. The second chapter describes the basic gameplay: controls, using skills, commands for allies etc. The first chapter contains a glossary that explains the most important terms.


This strategy guide for Heroes of the Storm describes all major aspects of the game and helps the player understand the basics of it.
